

Terrain is expressed in 3D beautifully, as are the characters. The Summon magic is represented here, as expected, as are assists, but there’s a new huge Summon Burst type of attack that unleashes crazy devastation on enemies. The usual strategy grid is displayed when you move, but the characters are free to run anywhere within their movement range without being limited to the squares. The gameplay is classic Summon Night, but turbocharged and streamlined. At first, they struggle to learn who the visitors are and why they dropped in, but as they unravel the mystery they learn the power of friendship, eventually using that power to help them overcome a dark secret that cuts to the heart of their reality. Their solitary routines are upended when people literally begin falling from the sky into their world. The game centers on three main characters living in isolation. But they’re as fun and funny as you would hope.

There are as many JRPG tropes as you would expect in Summon Night 6: Lost Borders - maybe more. Okay, I lied about the “trope-free” part. And it was extra special because the game celebrated the 15th anniversary of Summon Night it would bring together many key characters from the whole series for one grand, trope-free romp. It turned out Summon Night 5 was only the warmup - Summon Night 6: Lost Borders would be the main attraction, and would be our very first multi-platform release on PS4 and PS Vita.Įven 9 months before the Japanese release, it was clear that this was a beautiful, fun strategy RPG - and a Summon Night game, through and through. But back in 2014, our madness paid off - the planets aligned, years of work paid off, and our karma glowed bright enough that we were able to license Summon Night 5 so we could finally release the first mainline Summon Night game in the United States.

But making the connections required for an English license to happen is not a simple undertaking. As a gamer, it always bothered me that English-speaking gamers were denied the goodness of Summon Night.
